Powerful software makes it possible for individual students to develop impressive dynamic media assignments in school. In practice, dynamic media projects are almost always the product of intense collaboration.
- How do we model assignments to reflect real-world practice?
- What are the practical, technical, and social skills employers seek in our students?
- What are industry standards for dynamic media? How can we maintain meaningful standards in a field that changes so rapidly?
- What can we reasonably expect students to accomplish on any given project? Scope?
